Название: The Long Dark Год выхода: 2014 Жанр: Action / 3D / 1st Person / Adventure (Survival) Разработчик: Hinterland Studio Inc. Издатель: Hinterland Studio Inc. Тип издания: Неофициальный Язык интерфейса: Английский Язык озвучки: Английский Таблетка: Не требуется Размер: 258 MB
Описание: The Long Dark - хардкорный симулятор выживания в бескрайних лесах Северной Канады! Вы будете играть за пилота по имени Вил Маккензи, самолет которого потерпел крушение после мистического геомагнитного шторма. Главной вашей задачей будет выжить как можно дольше, чтобы выяснить что же произошло с миром и как он изменился?
- Захватывающий геймплей от первого лица, полный исследований в окружении убийственно красивой местности. Возьмите на себя роль опытного пилота Уилла Маккензи, и пройдите по пути, полному первобытных красот севера, преодолевая невзгоды пост-цифровой эпохи. - Всегда будьте начеку, и не пропустите тайники с продовольствием и другими вещами, попутно борясь с невзгодами в виде суровой погоды, хищников, людей, недостатка еды и таинственного северного сияния. - Проработанный геймплей, где учитывается каждое ваше решение. Исследуйте огромный открытый мир в поисках ресурсов, попутно сохраняя баланс между силой воли и примитивными нуждами. - Морально тяжёлые сценарии, которые заставят игроков задаться вопросом: "На что я готов пойти ради выживания?". Любой встреченный вами человек может оказаться как другом, так и врагом. Станете ли вы рисковать своей жизнью, помогая им, или же будете жить (либо умрёте) по принципу "выживает сильнейший"? - Серьёзная эпизодическая история, происходящая в пост-катастрофическом сеттинге, и полная разнообразных локаций и персонажей. Это ещё не конец света, но он явно не за горами.
v1.27 * Reduced % chance of Fluffy spawning in the Dam. * Fluffy will no longer respawn in the Dam after X days. * Wolf population has been modified to reduce overall density. * Wolves will show more interest in the player and be "drawn" to them based on behaviour. * There is now a chance that a Wolf will Flee when it detects the player at a distance (vs. going straight into Stalking behaviour). * Fixed bug where Wolves would sometimes ignore lit Flares. Lit Flares should now provide significant deterrent to Wolf attacks. * Fixed bug where Wolves would ignore Campfires. Campfires should now provide almost certain deterrent to Wolf attacks. * It is now easier to "break" the Wolf Stalking behaviour by gaining distance from them. * Dropped decoys are now more effective at slowing down Stalking wolves. * Reduced initial damage inflicted during Wolf struggle. * Reduced range of player damage inflicted during "light" Struggle attack. * Increased effectiveness of full-strength Struggle attack. * Reduced chance of contracting Food Poisoning for all Food Items. * Reduced chance of contracting Dysentery from Non-Potable water sources. * Reduced Calorie costs for all activities. * Reduced Clothing Condition decay rates when indoors. * Reduced per/day Starvation damage. * First-pass fixes to Hunger. * Improved HUD and Survival Panel prompts around First Aid events (i.e. Afflictions). * General art fixes. We'll keep tuning based on (usable) feedback! v1.25 * Return to using DX9 for rendering * Added tld_dx11.bat and tld_borderless_dx11.bat for launching game using DX11 * Fixed issue with sandbox loading more than once (if rapidly clicking start) We have decided to return to using DX9. Although DX11 did improve framerate for some players, it seems a larger number were negatively affected (either by lower framerate or stability issues). Users can still run DX11 by launching the game with the newly added tld_dx11.bat file, or by manually using the command line argument -force-d3d11 We are going to continue to investigate using DX11 by default, but right now it is safer to use DX9 and allow players to experiment with DX11 to see if it improves framerate. If you have played v.124 and it improved your framerate, then you should use DX11. Apologies for any inconvenience, and thanks for your support. v1.24 * Fix key bindings crash when user did not have a profile * Framerate improvements, especially for high end PCs * Display correct bindings during wolf struggle * Fix problem with binding Inventory to [Enter] * Removed Help from pause menu IMPORTANT: Please make sure you update your graphics drivers, or you may experience crashing. If you experience a crash and have updated drivers, temporary solution is to run in DirectX9 Mode, by running the following from command prompt: tld.exe -force-d3d9 v1.22 * Added control configuration to Options > Key Bindings * Added vertical sync option to Options > Display * Fixed framerate drop issues when inspecting items * Fixed issue with tools wearing out 2x normal speed when Foraging or Harvesting * Fixed rare crash that could occur in Repair and Harvest carcass screens * Fixed "bigfoot" bug -- items sometimes scaling up when dropped * Some voice over fixes and new heavy wind audio * Fixed issue with being able to turn past last tumbler and open safe * Fixed issue with audio for fires not playing when reloading a save * Fixed issue with Encumbered label sometimes turning off * Holster current weapon/tool while eating/drinking/firstaid * Fixed audio issue with scrolling in the Log * Disabled the F1 Help (instead view bindings in Options > Key Bindings) Note * In adding the new key bindings options we have broken the Safecracking interface. The arrow keys will not rotate the dial. It is still possible to use the A/D keys to rotate the dial, however. We will fix this in the next update. v1.19 * Fixed compatibility issues with v.107 saves * Fixed issue with containers not resetting when "Start New Sandbox" selected after dying * Fixed typo on death screen (Sandobox -> Sandbox) v1.18 * Fixed issue with mouse sensitivity resetting * Fixed snow fx issues on Low and Medium detail settings * VS 2010 Redistributable files install automatically if needed v1.17 * You can now choose between a Male and Female survivor “persona” before playing in Sandbox mode. * The entire User Interface has been completely overhauled with updated artwork and streamlined functionality. Art & Animation: * All clothing items now have proper models. * You now leave a blood trail when suffering Blood Loss. * Fixed Wolf stalking animations and foot sliding. * Removed the tab from the can of Pinnacle Peaches because we’re all about quality and realism on this team. Audio: * Added VO for female survivor persona. * Tuned all VO triggers and levels. * New music stingers. * Added new sound for harvesting and item degradation. Gameplay & Tuning: * All Wildlife spawns have been tuned to be more random. Expect to see wildlife where you haven’t typically seen it. * All Gear is now more randomized. Expect to find gear where you haven’t typically found it. * The Gear Condition system has been improved to better handle gear breakage. * Gear will now have a chance to break based on its Condition value. As a result, most gear items will not decay “on use” as significantly as before, but there is now a chance they can break before they reach 0% Condition. * Improvements to the way we handle Locked containers. Locked containers now require a Prybar to open, and there is a chance of breaking the Prybar or breaking the Container, rendering it inaccessible. * Increased indoor movement speeds slightly. * All Afflictions/Ailments have been tuned, and have updated descriptions. * Removed the Bandage requirement for healing Sprains. Sprains can now be healed with Painkillers or Rest. * All Food items have been tuned for Calorie values, Condition Decay, and % chance of Food Poisoning. * New Food items added to the game. * All Sub-Conditions (Hunger, Thirst, Fatigue, Freezing) have been tuned to improve their impact on player decision-making. * All Bed objects have been tuned to differentiate them from each other; also, their Rest characteristics have been modified. * All Fuel items have been tuned to better balance their weight vs. efficiency. This includes burn duration and heat production values and ranges. * New Fuel Bottle gear item added. * Items will now decay even when placed in Containers, but at a reduced rate dependent on container type. Menus, HUD, UI: * Added a Walk/Run toggle option, available in the Controls settings. * Fixed item placement and scaling for certain items that didn’t look right in Inspection mode. * Added rotating Survival quotes on Sandbox loading screen. * The Tab key will return to the Survival Panel from any Survival Panel sub-menu. * Added the option to use a 24-hour clock for those for prefer it to AM/PM. v1.07 HIGHLIGHTS * Our programming wizards have optimized load times. Most loading transitions, after the initial load, should now only take a few seconds (system dependent). * Player outdoor walking and running speeds have been increased. Art & Animation * Fixed geometry clipping issues when kneeling with the Rifle. * Wolf feeding animation alignment improved. Audio * Updated to the latest version of Wwise (audio engine). This removes the requirement to install the DirectX Runtime. Many audio bugs introduced by the update have been fixed, but we might have missed some. Gameplay & Tuning * Lighting a Flare or Lantern now requires you *hold* LMB (vs. clicking). This should hopefully address issues with people accidently starting flares or turning lanterns off. * The Rifle can now only be fired when in Aim mode (RMB). * Dehydration, Freezing, Starvation, and Fatigue have all been tuned to be *slightly* more forgiving. * Calories can now go into the negative, up to a threshold. * A Wolf Attack now results in Blood Loss and Infection Risk (vs. immediate Infection, as before). Infection Risk is reduced by applying Antiseptic. Wounds can become Infected up to 24 hours after they have been inflicted. * Increased frequency of Antiseptic spawning in containers. * Some wildlife spawns are now more random. * Fixed some harvesting exploits. * Fixed bug where gear left on the ground would decay at an accelerated pace. * Fixed issue with lantern fuel being burned by unlit lanterns across a save/load. * Added a motion blur effect to accentuate very low Condition. * When harvesting the Rifle or Lantern, the ammunition or Fuel will be returned to your Inventory. In the case of the Lantern, you need a Jerry Can in Inventory and you can only salvage fuel until it is full. * Increased Fuel produced from Foraging to 2 units/hr (from 1 unit/hr) * Radius of protection from wildlife provided by Campfires is now 10m (was 5m). * Can Opener can now be harvested. Menus, HUD, UI * HUD messages will now be queued. * Added HUD options to the Display settings. You can now select between Normal, Debug, and Disabled. Debug includes coordinates and is useful for bug hunting. Disabled is useful for screenshots and trailer footage. NOTE: Important gameplay information is communicated through the HUD and we recommend you play using the Normal HUD setting. Misc. * Wildlife feeding behaviour is more persistent between saves and loads now. * Default FOV has now been set to 80 degrees. This can be modified in the Display options.